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NTRPGCon – The House of Bats

The Hook

Deep in the swamps of central Mexico lies a sinking temple, built centuries ago by the Maya. Rumors of gold and forbidden knowledge abound, as do legends of tireless and unforgiving guardians.

Whether down on your luck or on the run from the law, you might find a new start (or grisly end) in The House of Bats.

Pre-Generated Characters

You can choose from among these options:

  • Chief Falling Mountain (Fighter)
  • Jessie Rae McCoy (Thief)
  • Sancho Dominguez (Gambler)
  • Dorothy and her little dog Tico (Wizard)
  • “Two-Barrel” Ted (Fighter)
  • Sgt. Barnes (Fighter)
  • Ela Moonfeather (Cleric)


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Pumpkinhead – A monster for DCCRPG


Standing roughly 4-feet tall and topped with a glowing, grinning jack-o-lantern, these animated plants act as guardians and assassins for vile wizards. They can lie in wait and appear as common pumpkins, but can spring forth and use their many vines to overpower and strangle their victims.

Pumpkinhead: Init +2; Atk tentacle +0 melee (1); AC12; HD 2d6; MV 20’ or climb 40’; Act 6d20; SP grasp, possession; SV Fort +0, Ref +1, Will +5; AL C.

For each vine that scores a hit, the character receives 1 point of damage. Then, both the character and pumpkinhead make opposed Strength rolls. For this roll, the pumpkinhead gets 1d6 for each vine that hits. If the character wins, he breaks free of the pumpkinhead’s grasp. If the character loses, the pumpkinhead removes its glowing head and jams it onto the character’s head. The character gains hit points equal to those of the pumpkinhead at the time of possession.

Thereafter, until the pumpkin is destroyed, the character is under the judge’s control and will make life miserable for any remaining player characters. The jack-o-lantern can be destroyed with a successful Precision Shot from a warrior’s mighty deed, or by causing damage to the character equal to whatever hit points the pumpkinhead had before possession.

If a character dies from being struck by the pumpkinhead’s vine, the pumpkinhead with go through with the possession, transferring its life-force to the character. Give the character whatever hit points the pumpkinhead had at the time of possession. If the pumpkin is later destroyed, the character falls dead and a normal roll to recover the body can be made at an appropriate time.

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Camazotz the Death Bat – A patron for Dungeon Crawl Classics

Camazotz, the bat god of death, fear, and blood was shackled in the House of Bats in the Underworld, and in the centuries since, evidence of his existence has almost entirely disappeared.

The statues and frescoes recovered through exploration depict Camazotz as a large man with a vampire bat’s head and bat wings. He wields a jagged dagger in one hand, and the severed head of a person in the other.

He survives on blood, thrives on fear, and demands his followers to supply him with both. These offerings slowly revive Camazotz’ strength, and he waits patiently for his chance to escape and take revenge on the world.

Download the free PDF of Camazotz the Death Bat, a DCCRPG patron

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The General Store: Fantasy coins to US currency

I’m currently working on Black Powder, Black Magic Vol.4, which is the ‘delving’ issue. In addition to mine hazards, ley line nodes, and demon shrines, I want to include some new equipment (such as TNT), plus a list of the standard equipment with US dollar prices.

Looks like we’ll need a Fantasy Coins to US Currency conversion list, so here’s what I propose…

Fantasy Coins to US Currency

  • Platinum Piece = $100
  • Electrum Piece = $10
  • Gold Piece = $1
  • Silver = $.10
  • Copper = $.01

Copper coins would easily be confused for pennies. Silver dollars are a thing, so that’s a possibility. Gold is more complicated, due to multiple values, but in the late 1800’s the most common denomination of gold coin was the $20. In fantasy games, the gold piece is the standard, so let’s just equate that to $1 for now, and see how this compares to the standard equipment list in the Dungeon Crawl Classics Core Rulebook.

A regular horse is 75 gp, or in US currency, $75. My research uncovered that a riding horse in 1850 cost about $75. Amazing! A saddle and saddlebag was $25, and it’s listed as 30 gp in the Core Rulebook. A warhorse in the Core Rulebook is 200 gp, and a superior riding horse was $185. A pack horse was $25, which is comparable to the pony price in the Core Rulebook of 30 gp. Again, amazing!

So, if you wanted to buy a decent revolver, that’s going to cost about $25. A torch will cost just a penny, a small hammer is 50 cents, a lantern $10, and a backpack $2. Nine good cigars only costs 25 cents. If you consider a cowboy could make about $1/day in the 1800’s, this all seems to be a good equation. 

Now head on over to the bank and trade those clunky coins for some bills.