This supplement contains rules for introducing, using and creating boons, which are minor favors granted by long-forgotten deities. Any class may learn to request and benefit from boons. Also detailed within are 3 dead religions, relics for each religion, and encounters you can drop into any adventure. There’s no such thing as a dead god, only dead followers…
NOTE: A new print run is on order. Backorders will be fulfilled as soon as stock comes in.
Hot wind snaps the black sails of the Soulcatcher as an eager voice calls from the crow’s nest, “Land ho!”
Ahead lies the island of Kalmatta, your destination, home to plague colonies, marooned pirates, madmen and secrets no mortal mind was meant to uncover. It is also the location of the ruined city of Zadabad and its famed treasure vaults.
Whether fortunate or ill-fated, you have in your possession the Rod of the Crescent Moon, a relic of dead religions and forgotten kingdoms. It is also the key to unlocking the vaults. But finding the lost city is a challenge many have accepted, but none have survived. Fetid swamps, harsh jungles and unforgiving mountains hide your prize.
How far will you travel and how much will you risk to uncover the treasure vaults of Zadabad?
This debut issue sets the stage and introduces your players to the Dark Territories. Inside you’ll find everything you need to create your level-0 characters, including occupations, rules for firearms, common names, motivations for heading west, notes on Demon Ore and Hellstones, and a complete funnel adventure: The Devil’s Cauldron.