This supplement contains rules for introducing, using and creating boons, which are minor favors granted by long-forgotten deities. Any class may learn to request and benefit from boons. Also detailed within are 3 dead religions, relics for each religion, and encounters you can drop into any adventure. There’s no such thing as a dead god, only dead followers…
“From the darkness of the well emanates the haunting moans of the deceased plunderers and defilers who risked everything to learn the secrets below. But you have something they did not: The Tablets of Fate. Through guile and treachery, force and luck, you have jointly acquired these ancient stone tablets, and only with their hieroglyphics dare you hope to circumvent the horrors that lie within the Well of Souls.
You and your guide, Farid, stand around a gaping hole in the floor of a mountain cave. A crude pulley and rope system hangs over the hole, and from it dangles a single wooden bucket. Will you brave the depths below in search of fame, fortune and liberation from your downtrodden lives?”
This is a level 0 adventure, but it can be enjoyed with a party of 1st level characters aided by hirelings. It was designed to play in about 4-hours or less, making it ideal for new players, convention play, or even a one-shot.
By purchasing the print option, you also get the PDF for free!
NOTE: A new print run is on order. Backorders will be fulfilled as soon as stock comes in.
Hot wind snaps the black sails of the Soulcatcher as an eager voice calls from the crow’s nest, “Land ho!”
Ahead lies the island of Kalmatta, your destination, home to plague colonies, marooned pirates, madmen and secrets no mortal mind was meant to uncover. It is also the location of the ruined city of Zadabad and its famed treasure vaults.
Whether fortunate or ill-fated, you have in your possession the Rod of the Crescent Moon, a relic of dead religions and forgotten kingdoms. It is also the key to unlocking the vaults. But finding the lost city is a challenge many have accepted, but none have survived. Fetid swamps, harsh jungles and unforgiving mountains hide your prize.
How far will you travel and how much will you risk to uncover the treasure vaults of Zadabad?